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Design and Technology is about providing opportunity for children to use creativity and imagination to design and make products that solve real and relevant problems, considering their own and others’ needs.

Problem Solving is a huge part of Design and Technology and integral to learning opening up opportunities to develop and thrive.

Year 7

Introduction to Design and Technology.

Pupils will be introduced and focus on Health and Safety in the workshop including the use of tools and equipment to complete project based work. A focus on the use of Adobe illustrator in Graphics to build on knowledge and understanding to complete projects with creativity and flare. Pupils will acquire a range of food skills, increasing in complexity and accuracy, to cook a range of dishes, safely and hygienically.

Resistant Materials

Understanding the basics within Resistant Materials in the workshop environment working correctly safely and independently.

Students will complete a design and make challenge based on animals, they will research and investigate as well as design and develop a suitable design before using traditional hand tools and machinery to manufacture their chosen product.

  • Health and safety in the workshop
  • Workshop skills used in a range of materials.
  • Designing and making
  • Tool selection
  • Materials properties
  • Working to tolerance
  • Manufacturing techniques
  • Batch production
  • Analysing a set task
  • Working to a brief
  • Making/modelling skills
  • Use of CAD/CAM
  • Use of jigs and templates

Graphic Products

Understanding of the rules and design principles of Graphics design (including safety). Drawing software/ Photo editing.

Students will study the rules and principles of Graphic Design and complete a design task based on these principles using drawing software.  Pupils to learn photograph editing skills and blend these with the drawing skills they’ve already learned to undertake a ‘Zoo project’ – creating a map and hybrid animal.

  • Learn and understand design principles
  • Drawing and presentation skills
  • Following a design brief
  • Research skills
  • Designing skills
  • Colour and imagery
  • CAD Graphic tools
  • Manipulating graphics
  • Quality Control
  • Evaluation

Food and Nutrition

Understanding the basics required to safely work in the food and nutrition room, correctly, safely and independently.

Students will acquire a range of food skills, increasing in complexity and accuracy, to cook a range of dishes, safely and hygienically, and to apply their knowledge of nutrition and food provenance.

  • Food Safety
  • Food Hygiene
  • Practical application of knife skills
  • Safe use of hob and oven
  • Using the correct equipment
  • Heat transfer methods
  • Understanding Basic Nutrition
  • Eat Well Guide

Extra-Curricular Activities

  • Chess Club – Chess club is open to all age ranges and give pupils the opportunity to build on thinking skills and problem solving, this is running during lunch times with completions being ran on a regular basis.
  • KS3 Design and Technology Club – gives pupils the opportunity to develop their own personal skills and strengthen their knowledge of the subject.

 

Year 8

Building on previous knowledge pupils focus on the Design Process, including analysis, research, specifications, and communication of ideas, making, modifications and evaluation. Resistant Materials focus on the properties of wood and the design of products that are aimed at specific targets. Graphic Products pupils make use of the higher level design skills that the Adobe Design Suite offers to create computer generated images. Pupils will develop and demonstrate a range of food skills, increasing in complexity and accuracy, to cook a range of dishes, safely and hygienically

Resistant Materials

Students will study the following to allow them to develop skills and knowledge in two material areas. They will be using Graphics and Resistant Material elements and building on prior knowledge.

  • Health and Safety workshop skills
  • development
  • Joining materials
  • Development of designing skills
  • Development of making skills
  • Materials selection
  • Working to tolerance
  • Mixing traditional and modern manufacturing techniques
  • Teamwork
  • Quality control and repeat production
  • Batch production
  • Use of specialist CAD/CAM
  • Drawing and presentation skills
  • Presenting alternative design proposals
  • Manufacturing plans

Graphic Products

Students will study the vector tool and its ability to create powerful graphics and the use of layers to edit and draw complex images. They will learn more complex CAD tools such as the ‘pen’ and ‘pathfinder’. These skills will enable pupils to practice and extend their CAD skills using software which is used in industry. Pupils will be creating a theme park map and adding content (Rides, booths, pathways, signs)

  • Understanding different graphic types (Vector / Bitmap)
  • Files sizes
  • Saving files types (Tiff, PNG, JPG, AI, PSD)
  • Importing files
  • Interpreting a design brief
  • Sketching design ideas
  • Advanced CAD to create … (Pen – Pathfinder) to create multiple shapes, logos, emblems, theme park items.
  • Undertaking Quality Control measures
  • Evaluation

Food and Nutrition

Students will develop and demonstrate a range of food skills, increasing in complexity and accuracy, to cook a range of dishes, safely and hygienically, and to apply their knowledge of nutrition and food provenance. In addition, they will consider the factors that affect food choice, food availability and food waste.

  • Use of food preparations skills to make a range of products
  • Be able to identify the main macro/micronutrients
  • Following hygiene and safety rules
  • Reinforce the use of the bridge and claw techniques
  • Build on understanding of Eat Well Guide
  • Using the correct equipment for a particular task
  • Safe use of hob and oven
  • Accurate weighing and measuring of ingredients

Extra-Curricular Activities

  • Chess Club – Chess club is open to all age ranges and give pupils the opportunity to build on thinking skills and problem solving, this is running during lunch times with completions being ran on a regular basis.
  • KS3 Design and Technology Club – gives pupils the opportunity to develop their own personal skills and strengthen their knowledge of the subject.

Year 9

In year 9 pupils focus on expanding their knowledge, understanding and skills through further project based work. They will study a broad range of manufacturing skills include complex joint work and development further development of in depth knowledge. They will engage in higher level processes with the software used in the graphical aspects of Design and Technology. They will demonstrate a range of food skills, increasing in complexity and accuracy, to cook a wider range of dishes, safely and hygienically, and to apply their knowledge of nutrition and food provenance.

Resistant Materials

Students will generate and communicate their ideas. They express appropriate strategies for the completion of box joint work. The project requires active problem solving and fault finding.

  • Importance of working safely in the workshop
  • Designing skills
  • Presenting alternative design options
  • Drawing and presentation skills
  • Importance of accuracy when measuring/marking out
  • Use of traditional woodwork skills
  • Joining materials
  • Recognising alternative wood joints
  • Machine safety
  • Further develop use of CAD software
  • Making/modelling skills
  • Evaluation techniques

Graphic Products

Students will study complete a research project on the graphic element of a DVD or Games publications, generating ideas for a graphical project.  High level use of drawing and photo editing software to create complex signs, symbols, imagery, background scenes, typography and layouts.

  • Interpreting a design brief
  • Sketching design ideas
  • Sourcing and using appropriate inspiration
  • Ergonomics
  • Anthropometrics
  • Refreshing on CAD skills
  • Importance of typography
  • Advanced CAD to create … Movie strips, Barcodes, Rating symbols, complex fonts)
  • Undertaking Quality Control measures
  • Evaluation

Food and Nutrition

Students will secure and demonstrate a range of food skills, increasing in complexity and accuracy, to cook a wider range of dishes, safely and hygienically, and to apply their knowledge of nutrition and food provenance. In addition, they will consider consumer issues, food and its functions and new trends in food.

  • Develop use of food preparation skills to make a range of products
  • Using the correct equipment for a particular task
  • Safe use of hob and oven
  • Accurate weighing and measuring of ingredients
  • Be able to identify the main macro/micro nutrients
  • Understanding the Nutritional differences at each life stage
  • Be able to identify the functions of a range of ingredients

Extra-Curricular Activities

  • Chess Club – Chess club is open to all age ranges and give pupils the opportunity to build on thinking skills and problem solving, this is running during lunch times with completions being ran on a regular basis.
  • KS3 Design and Technology Club – gives pupils the opportunity to develop their own personal skills and strengthen their knowledge of the subject.

 

Year 10

Students develop their own design skills and build up knowledge from KS3 covering a wide range of topics. There are a number of small projects to help them develop their skills for year 11.

Pupils will specifically develop their theory and knowledge of the subject, they will complete project based work including manufacturing skills and also develop their examination skills through mock exams across the academic year. They are expected to learn about a wide range of materials ranging from Textiles, Woods, Metals, Smart Materials, paper and boats and more.

Design and Technology

Term 1 : Theory and Project based work.

Pupils will begin their course learning about the different materials and their properties. They will follow the course including all different areas of the subject ranging from production techniques, sustainability and many more areas.

  • Theory based learning.
  • Research and investigation techniques.
  • Drawing techniques
  • 3D Prototyping.
  • Practical Elements.

 

Design and Technology

Term 2: Theory and Project based work.

Pupils will continue to develop their knowledge and understanding of the subject and apply the skills they have learnt so far. Focus for this term is to introduce practical elements through their project work.

Use of the following…

  • Tools and Equipment Inc. machinery.
  • Materials
  • Construction technique.
  • Manufacturing Processes
  • Testing and Evaluation

Design and Technology

Term 3: Theory. NEA Topic to be continued into year 11.

Students will independently develop their design Portfolios as part of their None Exam Assessment (NEA). They will be focusing on the following areas. Areas covered in the NEA Portfolio.

  • Investigation
  • Analysis
  • Design development
  • CADCAM
  • Planning
  • Manufacturing
  • Testing and evaluation

Extra-Curricular Activities

  • Green Power Race car – Pupils engage in engineering and design. The Race car is raced annually where the pupils taking part manage the pits and race against other competitors – application required.
  • Chess Club – Chess club is open to all age ranges and give pupils the opportunity to build on thinking skills and problem solving, this is running during lunch times with completions being ran on a regular basis.

Trips

  • Engineering Opportunities within the industry.
  • Further Educational Design and Technology specific opportunities with local colleges.
  • Aintree Race Day Trip (Race team members only)

 

 

Year 11

Pupils are required to complete their NEA Portfolio (Non Exam Assessment). This makes up 50% of their final grade and gives the pupils the opportunities to explore and develop their own product starting at research and investigation right through to design, manufacturing and evaluation.

Pupils will also sit a mock examination to continually test their knowledge on the subject areas learnt in year 10 including elements of topics covered during their portfolio.

At the end of the course pupils will sit a 2-hour written examination which makes up the remaining 50%.

Design and Technology
Term 1 : Assessment – NEA

Students will independently develop their design Portfolios as part of their None Exam Assessment (NEA).

They will be focusing on the following areas.

Areas covered in the NEA Portfolio.

  • Investigation
  • Analysis
  • Design development
  • CADCAM
  • Planning
  • Manufacturing
  • Testing and evaluation

 

Design and Technology
Term 2: Assessment – NEA. Exam Preparation.

Students will continue to develop their design Portfolios as part of their None Exam Assessment (NEA). They will be focusing on the following areas.

  • Completion of manufacturing and modelling.
  • Evaluation of the process including manufacturing.

Pupils will complete their None Exam Assessment (NEA) then begin to focus on their Examination.

Lessons will become more theory based looking at revision techniques, exam style questions and recapping topics required.

Design and Technology
Term 3: Exam Preparation.

Students will be focusing on their end of year 2 hour written examination which equates to 50% of their final grade.

  • Examination technique.
  • Examination content.
  • Revision Technique
  • Mock questions.

Extra-Curricular Activities

  • Green Power Race car – Pupils engage in engineering and design. The Race car is raced annually where the pupils taking part manage the pits and race against other competitors – application required.
  • Chess Club – Chess club is open to all age ranges and give pupils the opportunity to build on thinking skills and problem solving, this is running during lunch times with completions being ran on a regular basis.

Trips

  • Engineering Opportunities within the industry.
  • Further Educational Design and Technology specific opportunities with local colleges.

 

You can’t use up creativity. The more you use, the more you have